Game Contents Block
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Smart Device Protocol Block | |
---|---|
Name | GAME-CONTENTS |
BType | 0x22 |
BData Count | 17 |
Sent By | Tagger |
- BData0—Game ID
- BData1—Game length (1–99 minutes, 0xFF for unlimited)
- BData2—Health (1–99 tags, 0xFF for unlimited)
- BData3—Reload ammo (0–990 rounds, 0xFFFF for unlimited, least significant byte)
- BData4—Reload ammo (0–990 rounds, 0xFFFF for unlimited, most significant byte)
- Note that the reload ammo is the number of rounds, not the number of reloads. A value of 32 results in 3 reloads of 10 rounds and 1 reload of 2 rounds.
- BData5—Shields (0–99 seconds, 0xFF for unlimited)
- BData6—Mega-Tags (0–99 tags, 0xFF for unlimited)
- BData7—Flags 1
- Bit 7—Neutralize players when tagged 10 times
- Bits 5–6—Reserved
- Bit 4—Team tags
- Bit 3—Medic mode
- Bit 2—Slow tags
- Bit 1—Hunt the prey
- Bit 0—Hunt direction
- 0—Team 1 hunts first
- 1—Team 2 hunts first
- BData8—Flags 2
- Bit 7—Contested zones
- Bit 6—Zones can be associated with teams
- "Number of teams" must be greater than 1.
- If this is set to 0, zones associated with teams will not affect players.
- Bit 5—Neutralize players for 15 seconds when tagged
- Bit 4—Supply zones unneutralize players
- Bit 3—Supply zones refill tags
- Bit 2—Hostile zones (bits 3 and 4 must not be set)
- Bits 0–1—Number of teams (1–3 teams)
- Solo games are considered 1 team. 0 is not valid.
- BData9—Flags 3
- Bit 7—Use standard beacons
- Bit 6—Disable IFF/proximity beacons
- Bit 5—Disable tag received beacons
- Bit 4—Shield button mode
- 0—Toggle
- 1—Hold
- Bit 3—Supply zones refill ammo
- Bit 2—Supply zones refill shields
- Bit 1—Automatic reload
- Bit 0—Allow full-automatic firing
- BData10—Starting ammo (0–99 rounds, 0xFF for unlimited)
- BData11—Sleep timeout (1–99 minutes, 0 disables timeout)
- BData12—Unknown
- BData13—Unknown
- BData14—Unknown
- BData15—Unknown
- BData16—Unknown