Game Contents Block

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Smart Device Protocol Block
Name GAME-CONTENTS
BType 0x22
BData Count 17
Sent By Tagger
  • BData0—Game ID
  • BData1—Game length (1–99 minutes, 0xFF for unlimited)
  • BData2—Health (1–99 tags, 0xFF for unlimited)
  • BData3—Reload ammo (0–990 rounds, 0xFFFF for unlimited, least significant byte)
  • BData4—Reload ammo (0–990 rounds, 0xFFFF for unlimited, most significant byte)
    • Note that the reload ammo is the number of rounds, not the number of reloads. A value of 32 results in 3 reloads of 10 rounds and 1 reload of 2 rounds.
  • BData5—Shields (0–99 seconds, 0xFF for unlimited)
  • BData6—Mega-Tags (0–99 tags, 0xFF for unlimited)
  • BData7—Flags 1
  • BData8—Flags 2
    • Bit 7—Contested zones
    • Bit 6—Zones can be associated with teams
      • "Number of teams" must be greater than 1.
      • If this is set to 0, zones associated with teams will not affect players.
    • Bit 5—Neutralize players for 15 seconds when tagged
    • Bit 4—Supply zones unneutralize players
    • Bit 3—Supply zones refill tags
    • Bit 2—Hostile zones (bits 3 and 4 must not be set)
    • Bits 0–1—Number of teams (1–3 teams)
      • Solo games are considered 1 team. 0 is not valid.
  • BData9—Flags 3
    • Bit 7—Use standard beacons
    • Bit 6—Disable IFF/proximity beacons
    • Bit 5—Disable tag received beacons
    • Bit 4—Shield button mode
      • 0—Toggle
      • 1—Hold
    • Bit 3—Supply zones refill ammo
    • Bit 2—Supply zones refill shields
    • Bit 1—Automatic reload
    • Bit 0—Allow full-automatic firing
  • BData10—Starting ammo (0–99 rounds, 0xFF for unlimited)
  • BData11—Sleep timeout (1–99 minutes, 0 disables timeout)
  • BData12—Unknown
  • BData13—Unknown
  • BData14—Unknown
  • BData15—Unknown
  • BData16—Unknown