Announce Game
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Infrared Protocol Packet | |
---|---|
Name | Multiple |
PType | Multiple |
PData Count | 8–12 |
Sent By | Host |
The Announce Game packet is sent by the host at 1.5 second intervals (from start to start) until it receives a Request Join Game packet from a joining tagger.
Packet Types
PType | Name | Description | Notes |
---|---|---|---|
0x02 | HOSTING-CUSTOM | Announce Custom Lazer Tag Game | |
0x03 | HOSTING-2-TEAMS | Announce Custom Lazer Tag (2 Teams) Game | |
0x04 | HOSTING-3-TEAMS | Announce Custom Lazer Tag (3 Teams) Game | |
0x05 | HOSTING-HIDE-AND-SEEK | Announce Hide and Seek Game | Bit 1 of Flags 1 must be set. |
0x06 | HOSTING-HUNTER-HUNTED | Announce Hunt the Prey Game | Bit 1 of Flags 1 must be set. |
0x07 | HOSTING-2-KINGS | Announce Kings (2 Teams) Game | |
0x08 | HOSTING-3-KINGS | Announce Kings (3 Teams) Game | |
0x09 | HOSTING-OWN-THE-ZONE | Announce Own the Zone Game | Bits 5 and 7 of Flags 2 must be set. |
0x0A | HOSTING-2-TEAM-OWN-THE-ZONE | Announce Own the Zone (2 Teams) Game | Bits 5 and 7 of Flags 2 must be set. |
0x0B | HOSTING-3-TEAM-OWN-THE-ZONE | Announce Own the Zone (3 Teams) Game | Bits 5 and 7 of Flags 2 must be set. |
0x0C | HOSTING-HOOK-GAME | Announce Special Game |
Packet Data
- PData0—Game ID
- PData1—Game length (BCD, 1–99 minutes)
- PData2—Health (BCD, 1–99 tags)
- PData3—Reloads (BCD, 0–99 reloads, 0xFF for unlimited)
- PData4—Shields (BCD, 0–99 seconds)
- PData5—Mega-Tags (BCD, 0–99 tags, 0xFF for unlimited)
- PData6—Flags 1
- Bit 7—Neutralize mode
- 0—Neutralize players when tagged once
- 1—Neutralize players when tagged 10 times
- Bit 5 of Flags 2 must be set.
- Bit 6—Limited reloads
- Bit 5—Limited mega-tags
- Bit 4—Team tags
- Bit 3—Medic mode
- Bit 2—Slow tags
- Bit 1—Hunt the prey
- Bit 0—Hunt direction
- 0—Team 1 hunts first
- 1—Team 2 hunts first
- Bit 7—Neutralize mode
- PData7—Flags 2
- Bit 7—Contested zones
- Bit 6—Zones can be associated with teams
- "Number of teams" must be greater than 1.
- If this is set to 0, zones associated with teams will not affect players.
- Bit 5—Neutralize players for 15 seconds when tagged
- Bit 4—Supply zones unneutralize players
- If this is set, players will not be unneutralized automatically after 15 seconds, only by being in a zone.
- Bit 3—Supply zones refill tags
- Bit 2—Hostile zones (bits 3 and 4 must not be set)
- Bits 0–1—Number of teams (1–3 teams)
- Solo games are considered 1 team. 0 is not valid.
- PData8–11—Game name (only for PType 0x0C, 4 characters)
- See Text Message for a list of valid characters.